The Quest for Glory...The Quest for the Tyng

Ladderball

THE GAME

Ladder Ball pins 2 teams of 2 players against each other in a bolo-throwing match. Team partners stand opposite each other. Players will alternate throwing three bolos at the opposite “ladder” in an attempt to score points. The goal of the game is to reach, and not go over, 21 points.

THE TEAM

The match will follow a best-of-3 games format. Any player may play in a maximum of 2 of the 3 games. One of the games played must be mixed-gender. In each game, 2 teams of 2 players will compete against each other.

LATE POLICY

Before the match, confirm the location with the opposing college. Teams are expected to be at the fields and ready to begin play at the time designated on the schedule. If at the starting time a team has the minimum number of players, then the game must begin as soon as possible. If a team has fewer than the minimum at the designated starting time, then the start of the game will be delayed, and the late arriving team will be penalized as follows:

Fifteen minutes after the original starting time, the present team will be awarded 5 points; after 25 minutes of the original starting time, the “no-show” team is forced to forfeit the game. The present team will be awarded the win. If both teams are late in arriving, only then will the allotted time be used to complete the best-of-3 games. If 3 games cannot be completed within the allotted time, then the team with the most amount of points/games earned is the winner.  

ELIGIBILITY

All undergraduate students and persons associated with a residential college who meet general eligibility requirements, except graduate students, are eligible to participate. 

 SCORING 

  • The bottom rung of the ladder counts as 1 point

  • The middle rung of the ladder counts as 2 points

  • The top rung of the ladder counts as 3 points

  • One single “bonus point” will be awarded to a player if they can successfully throw all three of their bolos onto the same rung or in ascending order (1-2-3)

  • Bolos can bounce off the ground and onto a rung and still count as points

  • The only points that get counted are from standalone bolos on a rung. If one team shares a rung with another, those points are cancelled out (for example, Team A has one bolo on the top rung, one on the bottom, and one miss, and Team B has a bolo on each rung, the only team that earns points is Team B, and only for their solo second rung bolo

  • The goal is to reach 21 to win, if a team has 19 points and accidentally hits a three point play, they will go back down to 16 points

 

RULES

●  If a bolo misses the ladder it does not count for points

●  Players on a team stand alternate to each other and take turns throwing bolos to score

●  A player can knock an opposing player’s bolo of the ladder to prevent scoring

●  All throws must be completed underhand

●  No aggressive throws

●  The ladders are spaced out by 15 feet, players can stand on either side of it when throwing their bolos

 

PROTESTS

Protests involving eligibility may be made by any captain or Athletic Secretary against any team and must be made during or immediately following a contest. Once notified the team captain is required to present that player’s valid photo ID for verification. If no ID is available then the captain must submit a brief statement that includes the name of the person in question and the circumstances of eligibility. If a person is found to be ineligible, all games in which they participated or were suspected of having participated are recorded as losses and any awarded Tyng Cup points are withdrawn. All other protests involving misinterpretation of the rules must be made at the time of the incident. Play must be stopped and may not continue until the protest is resolved on the spot by the game officials with the aid of the governing rules of the game, or if necessary by final decision of the Intramural Supervisor. Any team that disputes the result and refuses to continue play will default the contests.