Dodgeball Rules- Applicable for Coed Dodgeball
There are eight players on each team and unlimited substitutes. There should be a captain for each team and he/she is the only player permitted to speak with the officials on matters pertaining to the match. The captain is also responsible for submitting the names of all players to the referee before game time. A maximum of five players of either gender may be permitted on the court. A minimum of two players of either gender must be on the court. Four players may start a match.
1. Field of Play: The field of play is Room K in PWG, divided into 2 equal halves by a center line. Each half is divided into two sections by an attacking line, which is 6’ from and parallel to the center dividing line.
2. Length of Match: The match is a best-of-5 game series. Each game is won by eliminating all the players of the opposing team. Each game is capped at 7 minutes. If neither team if fully eliminated after 7 minutes, the team with the most players remaining wins the game. If there is a tie, overtime will be played.
3.Overtime: The overtime period will consists of a 2 minute period with all remaining players. The field of pla y will change to the outer lines of the badminton court. There will be no attacking line. Only players who start overtime may be allowed to return after a teammate catches a ball. Overtime is won buy fully eliminating the other team. If neither team if fully eliminated after 2 minutes, the team with the most players remaining wins the game. If there is a tie, the game will be counted as a draw.
4. Substitutions: Unlimited substitutions are allowed between games.
5. Start of Game: Before play is started by the referee, every player must be touching the back wall. All six balls will be placed on the center line. Any retrieved ball must be taken behind the attacking line before legally thrown
6. Elimination: There are 3 ways to eliminate an opposing player:
a. Hitting an opponent below the shoulders (or in the head if they attempt to dodge by ducking) with a live thrown ball
b. Catching a live ball thrown by an opponent
c. Causing a player to drop a ball as a result of contact with a thrown live ball
d. No player will be eliminated by having a dead ball caught or by being hit by a dead ball
7. Caught Balls:
a. If a player catches a ball the player on his or her who has been eliminated the longest can return to the game.
b. If a player catches a ball that has deflected off of one or more of his or her teammates while the ball is still live, the player who threw the ball is out, and the player who was hit is not out.
8. Ball Retrieval: A player is allowed to leave the court for no more than 5 seconds to retrieve a ball a. Substitute players may hand a ball to their teammates provided that the ball is fully within and will remain fully within that team’s half of the court.
9. Blocking: A ball may be used to block a thrown ball as long as the player does not drop the ball, in which case the player blocking the ball is out.
10. 2 Minute Rule: When there is less than 2 minutes remaining in the game the attacking lines will be removed.
11. 10-Second Violations: A team may possess all 6 balls for no more than 10 seconds. If all are held for more than 10 seconds, 3 balls will be given to the opposing team. To enforce this rule, the team without any ball will loudly count to 10. The balls thrown or rolled back to the opposing team must reach the free throw line of the basketball court.
a. No team can hold any ball longer than 10 seconds, it must be thrown or rolled completely across the free throw line.
b. If a team possess all 6 balls, they must throw 2 of them before the opposing team is forced to return 1.
c. Possession is defined by the ball being on a team’s side of the court.
12. Attacking Line Violation: If a player steps on or past the attacking line (or the center line with less than 2 minutes remaining in the game) while or after throwing a ball, the ball is dead. a. Substitutes for a team may monitor the opposing team’s attacking line.
13. Time Outs: Each team can call 1 30-second time out per game. Balls thrown before the call of a time out are live.
If a team has fewer than four players at:
1. 10 minutes after the scheduled starting time then the opponent wins the first game
2. 20 minutes after the scheduled starting time then the opponent wins the first and second games
3. 30 minutes after the scheduled starting time the match is forfeited.
All undergraduate students and persons associated with a residential college who meet general eligibility requirements are eligible to participate.
Ball in Hand: The hand of a player holding a ball is considered part of the ball
Dead Ball: A ball that is not live is dead.
Hit to the Head: A thrown ball that hits the head of an opponent has no consequence. However, if an opponent ducks and is hit in the head, they are out.
Hitting an Opponent: A ball that hits any part of an opponent (except the head of a non-ducking player, see previous definition), including the opponent’s clothes, counts as a hit.
Live Ball: A ball that has been thrown from behind the attacking line and has not touched the floor, ceiling, backboard, hoop, or walls. A ball that has hit a player is still live.
Protests involving eligibility may be made by any captain or Athletic Secretary against any team and must be made during or immediately following a contest. Once notified the team captain is required to present that player’s valid photo ID for verification. If no ID is available then the captain must submit a brief statement that includes the name of the person in question and the circumstances of eligibility. If a person is found to be ineligible, all games in which he/she participated or were suspected of having participated are recorded as losses and any awarded Tyng Cup points are withdrawn.
All other protests involving misinterpretation of the rules must be made at the time of the incident. Play must be stopped and may not continue until the protest is resolved on the spot by the game officials with the aid of the governing rules of the game, or if necessary by final decision of the Intramural Supervisor. Any team that disputes the result and refuses to continue play will default the contests.