The Quest for Glory...The Quest for the Tyng

M/W/C-Hoops

Basketball Rules- Applicable for Men’s, Women’s, and C Open Rec Basketball

THE TEAM

Each team consists of five players, one of whom is the captain. The captain is the representative of the team and must register the team on the score sheet prior to the game. Also, only the captain may courteously address the referees on matters of rule interpretation or to obtain essential information. Any player may request a timeout. A team may begin a game with three players and add players to the roster throughout the game without penalty. Teams are encouraged to wear shirts of similar color, otherwise, matching scrimmage vests may be available.

THE GAME

The game consists of two periods of twenty minutes each with stop time the last two minutes of each period. Each team is permitted two timeouts per half. In case of a tie a three minute overtime period with stop time the last minute is played. Each team is permitted one timeout per overtime period. Initial possession is determined by a jump ball. Any subsequent possession options are alternately awarded and the team with the possession advantage at the end of the first half receives the ball at the start of the second half and thus surrenders the advantage. In overtime, initial possession is determined by a coin flip. The team that wins the flip may choose to take the ball first or take the first possession advantage.

LATE POLICY

 Games must start within ten minutes of the scheduled starting time. If a team fails to appear: after 10 minutes, then the late team or teams forfeit nine points to their on time opponent and ten minutes are deducted from the first half; after 20 minutes the late team or teams forfeit an additional nine points and play only the second half; and finally, after 25 minutes the game is forfeited.

ELIGIBILITY

All undergraduate students and persons officially associated with a residential college who meet general eligibility requirements except former basketball award winners current varsity, junior varsity and freshmen team players and graduate students are eligible to participate. Current players are those people who practiced or played with the teams on or after November 30. Special considerations require a review by the Athletic Secretaries Ad Hoc Eligibility Committee.

GUIDELINES FOR LEAGUE SELECTION

In basketball a player has the option to participate in the beginning of the season at the various levels before determining his ultimate league selection. The following guidelines should be followed:

• A player may participate in one game of any league to understand the varying levels of play. At the second game of their involvement, their participation denotes a commitment to that team.

• No player who chooses M or W league may, thereafter, play in a C league game.

• No player who chooses C league may play in M or W leagues after the elimination of the C team from playoff contention.

• Any C player may, prior to the team’s final regular season game, elect to move to a higher level of play, but once they participates at the higher level, must remain there for the remainder of the season.

DEFINITIONS & VIOLATIONS

Ball Placement for Inbounding: Violation or Non-shooting Foul: ball is inbounded on the sideline nearest to where the violation occurred. Time out or Start of Second Half: ball is unbounded at half court outside the offensive zone. Start of Game or After Score: anywhere along the baseline.

Basket Interference: When a player touches the ball or any part of the basket or net when the ball is within the imaginary cylinder. Goal tending is the violation called, and: if committed by the offensive team the goal is not allowed and change of possession is awarded; or, if committed by the defensive team a goal is awarded.

Closely Guarded: When a player in control (dribbling or holding the ball) is guarded within six feet by the opponent in a guarding stance and does not restart the five-second count by moving from the five second line to the frontcourt or from the frontcourt to the five second line. The ball becomes dead and is awarded to an opponent for a throw-in at a spot nearest the violation.

Dead Ball: The ball becomes dead and remains dead when:

1. Any goal is made.

2. An unsuccessful free throw: on a technical foul or the first of two free throws.

3. Held ball occurs or ball lodges on the basket support.

4. Whistle is blown.

5. Time expires.

6. A foul occurs.

7. A violation occurs.

Dribble: Ball movement caused by a player in control. During a dribble the ball may be batted into the air, provided it is permitted to strike the floor one or more times before the ball is touched again with the hands. The dribble ends when: the ball is caught in one or both hands; the dribbler touches the ball with both hands; an opponent bats the ball; or, the ball becomes dead. A carry is a violation that involves hand contact with the lower half of the ball by the dribbler. A double dribble is a violation that involves a player who dribbles a second time after the first dribble without having attempted a goal, had the ball batted by an opponent, or had a pass or fumble that was touched by another player. For a carry or double dribble the ball becomes dead and is awarded to an opponent for a throw-in at a spot nearest the violation.

Free Throw: A privilege given a player to score one point by an unhindered try for goal from the freethrow line. Each of the lane spaces adjacent to the end line are occupied by opponents, next spaces are occupied by teammates and spaces alternate in this pattern thereafter. Free throws awarded for personal fouls must be taken by the offended player and for technical may be taken by any player on the floor or entering the game as a substitute. The free throw must be attempted within ten seconds after the ball has been given to the shooter. After a successful free throw the ball is put into play by a throw-in. If the last free throw is unsuccessful: and the ball hits the rim, then it remains alive; or, if the ball misses the rim, then it is whistled dead and a throw-in is awarded to the opponent.

Frontcourt and Backcourt: A team’s front court consists of its offensive zone beyond midcourt. A team’s backcourt consists of its defensive zone behind midcourt. A player may not be the first to touch a ball that his/her teammate caused to go from the frontcourt to the backcourt while it was in control, and, if touched it results in the ball becoming dead and a throw-in awarded at a spot nearest the infraction for the opponent. The midcourt line is the violation line on all over and back calls in the Ampitheatre. In Rooms H & K once the ball crosses the midcourt line the violation line on all over and back calls is the offensive team’s foul line extended. (Similar to the blue-red lines in ice hockey)

Goal Tending and Basket Interference: When a player touches the backboard or ball during a field-goal try while the ball is in the downward flight and has the possibility of entering the basket. When committed by an offensive player the goal is disallowed and a throw-in is awarded at a spot nearest the infraction for the opponent. When committed by a defensive player the goal is allowed.

Out of Bounds: A player is out of bounds when he/she touches the floor or any object other than a player on or outside a boundary. The ball is out of bounds when it touches: a player who is out of bounds; the floor or any object on or outside a boundary; or the supports or back of the backboard; or the ceiling. The ball is out of bounds if it passes over the backboard. If the ball goes out of bounds and was last touched by two opponents, both of whom are in bounds or out of bounds, or if the referee is in doubt as to who last touched the ball, play is resumed by the team entitled to the throw-in at the spot nearest where the violation occurred. The ball is awarded out of bounds: after a violation, a free throw for a technical foul, or a score; to begin a period; or, after a held ball.

Pivot: When a player who is holding the ball steps once or more in any direction with the same foot, the other foot, called the pivot foot, being kept at its point of contact with the floor.

Screen: A legal action by a player who, without contact, delays or prevents an opponent from reaching a desired position.

Scoring: One point per successful foul shot, two points for successful field goals, and three points for successful field goals initiated from outside the three-point line.

Three-Second Rule: A player may not remain for more than three seconds in the free-throw lane while the ball is in control of his/her team in the frontcourt. Allowance should be made for a player who, having been in this area for less than three seconds, dribbles or moves in to try for goal. Ten-Second Rule: A team may not be in continuous control of a ball that is in their backcourt for more than ten consecutive seconds.

Throw-In: A method of putting the ball in play from out of bounds. After an infraction or time-out the thrower must establish a pivot foot at the point designated by the referee, after a score the thrower may move anywhere along the baseline. The throw-in starts when the ball is at the disposal of a player entitled to a throw-in. Once set by the referees the ball must be directly passed across the boundary within five seconds. Until the ball crosses the boundary:

• the thrower may not leave his/her position;

• no other player may be out of bounds; and, the defensive team has the right to occupy positions adjacent to the thrower. A throw-in is violated when the thrower:

• leaves the designated spot;

• fails to pass the ball directly into the court so that it touches or is touched by another player;

• consumes more than five seconds;

• carries the ball onto the court;

• touches the ball in the court before it is touched by another player;

• or, throws the ball so it enters the basket before touching another player.

This results in a change of possession and a throw-in from the same spot. A throw-in is violated when the defending player:

• has any part of his/her body beyond the plane of the end line before the ball crosses the line (allowance of three feet should be made if space is limited);

• or, touches the ball while out of bounds.

This results in a throw-in from the same spot.

Traveling: Running with the ball in any direction in excess of prescribed limits while holding the ball.

1. A player who catches the ball with both feet on the floor may pivot using either foot. When one foot is lifted, the other becomes the pivot foot.

2. A player who catches the ball while moving or dribbling may stop and establish a pivot foot as follows: -If both feet are off the floor and the player lands: Simultaneously on both feet, either foot may be the pivot; On one foot followed by the other, the first foot to touch is the pivot; On one foot, the player may jump off that foot and simultaneously land on both, neither foot can be the pivot. -If one foot is on the floor: It is the pivot when the other foot touches in step; The player may jump off that foot and simultaneously land on both, neither foot can be the pivot.

3. After coming to a stop and establishing a pivot foot: The pivot foot may be lifted, but not returned to the floor, before the ball is released on a pass or try for goal; The pivot foot may not be lifted, before the ball is released, to start a dribble.

4. After coming to a stop when neither foot can be lifted: One or both feet may be lifted, but not returned to the floor, before the ball is released on a pass or try for goal; Neither foot may be lifted, before the ball is released, to start a dribble.

FOULS

An infraction of the rules that is charged and penalized. A player may not: hold, push charge or trip; nor impede the progress of an opponent by extended arm shoulder, hip or knee; nor use any rough tactics. A dribbler may not charge into or contact an opponent who has established a legal defensive position. A screener may not take a position closer than a normal step from a stationary opponent, make contact from the side or in front of a stationary opponent, or take a position so close to a moving opponent that the opponent cannot avoid contact by stopping or changing direction

Description:

Common Foul - a personal foul that is neither flagrant nor intentional nor committed against a player trying for a score.

Double Foul - a situation when two opponents simultaneously commit personal fouls against each other.

Flagrant Foul - a foul that involves aggressive and unsportsmanlike behavior. • Intentional Foul - a foul that involves a designed and/or premeditated act.

Multiple Foul - a situation when two or more teammates simultaneously commit personal fouls against the same opponent.

Personal Foul - a player foul that involves illegal contact with an opponent while the ball is alive.

Player-Control Foul - a common foul committed by a player while in control.

Technical Foul - a foul that does not involve contact with an opponent but involves excessive flagrant behavior.

Penalty: Offender and team is charged with one foul and if it is his/her fifth foul, or if it is flagrant, he/she is disqualified. The offended player is awarded free throws as follows:

• One free throw for:

o A foul against a successful scorer.

o Each nonflagrant foul that is part of a multiple foul.

• Two free throws for:

o A foul against an unsuccessful two point scorer.

o An intentional foul.

o Any single flagrant foul.

• Three free throws for:

o A foul against an unsuccessful three point scorer.

• Bonus free throw for:

o Each common foul beginning with a team’s seventh personal foul during a half.

• No free throws for: o Each common foul before the bonus is in effect.

o A double foul.

o A player-control foul. Instead, the ball is dead and awarded to the offended team nearest the spot where the violation occurred. In case of an intentional foul on an unsuccessful scorer, two free throws are awarded, and the ball is awarded out of bounds to the offended team. In case of a technical foul two free throws are awarded, and the ball is awarded out of bounds to the offended team.